Non-Standard Apology

If to no one else but myself.

Yes, it’s been almost a year since I updated this blog.  To the point where I forgot that WordPress treats carriage returns as double spaces. But that’s besides the point; I mean to say, I would have liked to have updated, but there were a number of factors.

Or excuses. Take your pick.

First was a job change. I got fired mid-late 2010 and found a new job November of that same year.Which started out temp, but turned into a full-time job… With a hell of a daily commute. Nice to be working, though, but it kinda put me into a waking coma for six months.

Second, and perhaps more importantly, it just hasn’t been an eventful year for gaming… If you’re a Dungeons & Dragons fan, anyway. Oh I know Pathfinder’s been making products left and right, and more power to them, I say, but as for D&D? Most eventful thing happened to 4e is Wizards gutting its 2011 release schedule. So there was nothing to buy, nothing to cover, and, really, rather little to interest me. As such, the first part of 2011 didn’t even see D&D, my group played other games. Then one of my players left. We eventually wrangled up a new one, and I’ve been running a D&D game weekly since then, but I can’t always say I’m happy with it; I keep it running to keep it running. My players are enjoying so I suppose that’s the best part.

Third, I know there’s a rich universe of independent games out there, but damned if I have time and money for them all. This group is, by and large, a creature of habit, and so we keep playing D&D because it’s what we know. Oh I OWN Pathfinder, make no mistake, and I have Hero, too, but neither of these have we really dug into. Looking forward to Golden Sky Stories, but if that winds up being anything like Maid RPG, I’ll probably never freaking run it…

In short, if anyone was enjoying my blog when I was updating it, my sincerest apologies go out to you. I don’t know at this point if I’m going to keep updating this or not. I honestly don’t know what to write, and I suppose that was the biggest problem in 2011. Putting this to paper gave me a few ideas, though, so we’ll see if anything comes of it.

I hope you all have a happy new year of gaming. Let’s hope it’s a good one.

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